OpenGL Asteroids-like
I’m in the process of creating an OpenGL Asteroids-like game. It’s far from a straight clone, with features added and removed.
Instead of a fixed window with the ship and asteroids moving around in, and having the ship loop at the boundaries, I instead went for fixing the ship to the center of the screen and moving the universe around it, similar to the ship from Futurama.
I also added Planets with gravity that affect both the ship and the asteroids. I love it when the ship or an asteroid passes a planet just right that it whips around it. That and the multiple levels of star scrolling
And the obligatory screenshot:
I’ll also likely put the code up somewhere once I’m happy with it, and I’m through with it for the class.
A preview version can be found here.

June 9, 2010 at 6:22 pm
hello Wr3cktangle, i found your Mousehunter Smarter Autohunter @Greasemonkey, now the game is upgrading into version 3.0,and and i can’t use the bot anymore,
i hope you can make the new mousehunt bot. . :D
thank’s before