OpenGL Asteroids-like

I’m in the process of creating an OpenGL Asteroids-like game.  It’s far from a straight clone, with features added and removed.

Instead of a fixed window with the ship and asteroids moving around in, and having the ship loop at the boundaries, I instead went for fixing the ship to the center of the screen and moving the universe around it, similar to the ship from Futurama.

I also added Planets with gravity that affect both the ship and the asteroids.  I love it when the ship or an asteroid passes a planet just right that it whips around it. That and the multiple levels of star scrolling

And the obligatory screenshot:

I’ll also likely put the code up somewhere once I’m happy with it, and I’m through with it for the class.

A preview version can be found here.

Advertisement
Explore posts in the same categories: Programming

One Comment on “OpenGL Asteroids-like”

  1. wen Says:

    hello Wr3cktangle, i found your Mousehunter Smarter Autohunter @Greasemonkey, now the game is upgrading into version 3.0,and and i can’t use the bot anymore,
    i hope you can make the new mousehunt bot. . :D

    thank’s before


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s


Follow

Get every new post delivered to your Inbox.