ZombieSim Revisit, github repositories, Distweet Open Source

I haven’t updated it, though I should. I should get rid of all those ugly get/set methods and replace them with properties. Shame I didn’t know about properties at that time. The code is so foreign to me, and at some points I think, that was a good idea doing that, and at others I just think “D’oh!”

As I was looking over the code for the Person class, I saw a joke I had hid in there,

protected enum MentalState { Calm, Panicked, Aggressive, OnFire, Hunter };

I never intended the simulation to have fire in it. This is actually a reference to an old *NIX printer error message.  It quite literally made me laugh out loud when I saw it just now.

MentalState.Hunter actually is an unimplemented feature. The idea was a Zombie Hunter mode, but was never acted upon.

Well dang. I just noticed the comment //ZOMBIE BITCHES!
I submitted this as a code example when applying for my internship.

Either they didn’t notice or didn’t care enough, as I got the job.

That being said, you can now get the latest version of my ZombieSim from http://github.com/wr3cktangle/ZombieSim

Secondly, I’ve created an other github repository for my Distweet Bot and put it all up there. I either got apathetic real quick or just thought the code looked better overall than I had thought it was.

This can be found at http://github.com/wr3cktangle/Distweet

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